Software Engineer • Game Designer
Since my graduation from UC Davis with a B.S. in Computer Science, I have been honing my software engineering skills through the development of video games using C++ with Unreal Engine 4. I am most experienced with C/C++, Swift, Go, and C#, however I also have experience working in languages such as Lua, Lisp, Prolog, and R. I have had experience leading several breakout teams over the years and am diligent at hitting deadlines for projects. I thoroughly enjoy developing useful user software with clean designs!